When you double-click a file to open it, Windows examines the filename extension. gmod files coming from an unknown source! It was amazingly cute! I probably made their whole day! And that's the kind of thing you won't ever really get in the seamless co-op mod, which is much more structured and restricted by design, but it's a shame that invasions are in such a state to where evenly matched invasions are so rare ("evenly matched" even when accounting for the power difference of a 2v1 or even 3v1 in the host's favor, and the invader retaining all of their flasks and not drawing enemy aggro).Naturally, other applications may also use the. She switched to dual wielding it with her own Reduvia immediately and started playing around with the dual-wielding moveset, and I could sense her joy and disbelief innately, and then she repeatedly crouched up and down in one of the universal video game gestures of positive emotion (since it's only teabagging if there's an enemy under you). When we got to the top of the fort, decided to gift her my character's Reduvia dagger since I wasn't using it myself, and the host picked it up. On my aforementioned low-level helper file (btw his name is Hamburger, because he's a helper), I got summoned to help a very obviously brand new player with Fort Haight, funnily enough because he'd intercepted the summon sign I'd left for my husband. Much like TF2, it's a machine for memorable moments with people you'll only ever know ephemerally. That being said, I keep going back to vanilla multiplayer, because as I've said in a previous post, the combination of nonverbal communication, character customization, and sense of spontaneity reminds me at its best of fucking around in Team Fortress 2.
It just sucks the moon clean out of the sky, especially when you're playing with someone specific and intentionally using the password system, because ultimately Elden Ring co-op is just extremely fun, and people want to have fun, and getting invaded by someone so much more powerful than yourself ruins that fun, so it's a no-brainer why the seamless co-op mod has been as well-received as it is and why it's stolen so much of the playerbase from vanilla multiplayer. And these people just camp out in the Weeping Peninsula just to invade low-level players trying to get through Castle Morne, or whatever. You've got these people with high-powered weapons and spells that deal severe blood loss, frostbite, scarlet rot, and other status effects that low-level players literally do not have the tools to deal with, and they only have them because they've either played through the whole game very carefully to remain in the low-level multiplayer pool despite their progress or have just had a friend give them to them. But for example, I created a new low-level character the other night to help out new players in the starting areas (since all my other files have weapons too highly upgraded) and multiple times we would get invaded by the same overpowered individual at the same place. That's not to say invasions are inherently griefing, like I just said, sometimes they're a great when everyone's a good sport.